Miracle Knight
A downloadable game for Windows
Miracle Knight
by José Daniel Casado Aguilar and David Zuñiga Navarro
Turn-grid strategy game. Eliminate all the red units before they eliminate you!
Controls
WASD moves the camera and mouse drag to turn the camera around.
Arrow keys for moving the grid cursor. Use this to see the info of different units
Shift + Up or Down to iterate between the units.
Ctrl + arrow keys to move the selected unit if they still have movement left.
During your turn, move a blue unit besides a red unit, move the cursor on the red unit and press C to attack it.
The units can only attack once and cannot move further after they attack, even if they have stil movement left.
Press Enter to finish your turn and let the AI play their turn.
During your turn you can press M to stop time and redo your and the enemie's turns. Press the left and right arrows to choose what turn you want to go back to. Press M again to reset the game to that turn.
Maps
The game comes with different pre-made maps. To load a different map you can change the `"mapsBaseLocation"` setting in `GDP2019_20/configFile/globalConfig.json`.
The current maps are:
- "./assets/textures/maps/small/"
- "./assets/textures/maps/medium/"
- "./assets/textures/maps/large/"
Each of these maps have three images: `enemyUnits.png`, `playerUnits.png`, and `Terrain.png`.
Each pixel of those images corresponds to a position in the map of the scene. They can be edited to change the scene of the game:
In the units images, the pixels where a unit will be loaded must be red (255,0,0)
In the terrain:
- Normal ground is green (0,255,0)
- Forest is red (255,0,0)
- Rocks are black (0,0,0)
Credits
- Animations and knight model (Paladin W/Prop J Nordstrom) from mixamo.com
- Tree models and textures by Mykhailo Ohorodnichuk from https://www.turbosquid.com/3d-models/3d-low-poly-trees-1431822
- Rock model and textures by Hemppainen from https://www.turbosquid.com/FullPreview/Index.cfm/ID/789528
- Terrain cubes model and textures by devilworkshop on https://devilsworkshop.itch.io/essential-low-poly-isometric-3d-block-and-hex-pac...
- Cubemap texture by Emil Persson from http://www.humus.name
Status | Released |
Platforms | Windows |
Authors | Daniel Casado, pride93 |
Development log
- Upload required dllApr 24, 2020
Comments
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Wow, absolutely stunning! Great job.
Reminds me of Fire Emblem or Advanced Battle type of game! Lots of technical things shown off and a good game to wrap it all up.
Thank you Richy!! We are very proud of our game. And indeed, Fire Emblem was the main inspiration.
awesome toon rendering, like it so much!